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this guard is unreasonably spoilt! He should have no bed or chairs to distract him from his duty! (they rarely carry shotguns) these weapons will always do normal damage. guards generally carry a broadsword, a spear or a hammer as well as an assult rifle or sniper rifle.
#Starbounder colony deed tutorial upgrade
to upgrade a guard you must make the furniture out of a ore (iron, titanium, even solarium) this will cause him to have upgraded his armour and his weapons to that tier. to summon a guard you will need at least one weaponised peice of furniture in a regular house, although it's not a good idea to put a bed or chair in a guardhouse because tenants can go to sleep and stop them from performing their duty. (it's in your intrests because if a colonist dies, his rent counter resets (needs confirming)) the higher tier the planet, the higher tier your guard will need to be to efficently protect your colonists. guards are the only colonists that scale with tiers and can be upgraded. guards protect your colonists and are armed once you have build a house you will need to adapt it to the type of tenant you want, which we shall go into detail in in the next segment. two houses housing 3 tenants and their friends. First, these apartments will not be big enough for unique tenants or different types of tenants like guards and cooks, they will also give you more rent, but less of other usefull rewards like high level crewmembers (impossible without large houses) and will all die if a monster gets into the apartment building.Ī good house will have room for a bed, a light, a table, a chair, a wall ornament and a colony deed. Most people trying to maximise profits will build a group of small apartments and cram in tenants so they can get the most rent to space ratio but this is detrimental to our purposes for several reasons. Put some flooring down, make the scaped landscape look nice by laying down a layer of some block you want, i recommend stone slabs/bricks to make it look like a cobblstone road but just do whatever you like. Scape the landscape so it is perfectly flat with no background in places, it's ok to have hills, but if you have a plain with slight dips and holes in in, consider filling them in so you won't have a wonky house. Once you have chosen a suitable location for you colony you should begin to get some basic things done. What you shall profit out of this venture ores and bars (the higher the tier the better the benefits, but even iron and tungsten are great, in fact, getting a colony is certainly not a endgame thing and i recomend getting one as early as possible) What you'll need-Ī list of things that you will need to get the best of your colony. how to make plenty of money (you'll need it to be able to reap the benefits of advanced tenants.) how to build a decent looking house (not a plain square dirt house with wooden furniture) To sucessfully use this guide you will need to be familiar with several basic colony aspects.
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